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Chapter 2. Replacing 2D Sprites with 3D Models

When using a game engine that limits itself to handling scenes in two dimensions, it seems obvious that you would use two-dimensional images here, better known as sprites. After all, you won't need that third dimension, right? It is when you get into more advanced games and scenes that you notice that with animations, and also with the usage of existing assets, there are many advantages of using a three-dimensional model in a two-dimensional scene.

In this chapter we will cover these topics:

  • Using 3D models directly with AndEngine
  • Loading of 3D models with an AndEngine game
  • Displaying 3D models
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