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Summary

In this chapter, we went over the basics of Android development, as well as the setting up of a basic AndEngine application. We covered the debugging techniques for both Java-based and native code, and explored the advantages and disadvantages of hardware Android devices and emulated devices. Finally, we looked ahead to what our goals for the coming chapters are, including the development of an application that demonstrates the lessons of these chapters.

In the next chapter, we will build on this basic framework as we extend it to support three-dimensional objects (meshes) in our project.

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