- Cocos2d-x Cookbook
- Akihiro Matsuura
- 59字
- 2021-07-09 20:58:45
Chapter 1. Getting Started with Cocos2d-x
In this chapter, we're going to install Cocos2d-x and set up the development environment. The following topics will be covered in this chapter:
- Setting up our Android environment
- Installing Cocos2d-x
- Using the Cocos command
- Building the project using Xcode
- Building the project using Eclipse
- Implementing multi-resolution support
- Preparing your original game
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