官术网_书友最值得收藏!

Setting up Visual Studio for Unreal

After you've installed Visual Studio, there are some steps you can take to make it easier to work with C++ code in Unreal. These steps are not at all necessary, and can be safely skipped.

Adding the Solution Platforms drop-down list

On the right-hand side of the toolbar is a drop-down arrow, as shown in the following screenshot:

Click on this button, hover over the Add or Remove buttons, and click on Solution Platforms to add the menu to the toolbar.

The Solution Platforms drop-down list allows you to switch the project between target platforms (for instance, Windows, Mac, and so on).

Disabling the Error List tab

The error list in Visual Studio shows you the errors that it detects in your code before you even compile the project. While normally this is incredibly useful, in Unreal, it can frequently detect false positives and become more annoying than helpful.

To disable the error list, first close the Error List tab (you can find this in the bottom pane, as shown in the following screenshot):

Then, navigate to Tools | Options, expand the Projects and Solutions group, and uncheck the Always show Error List if build finishes with errors option:

主站蜘蛛池模板: 耿马| 德令哈市| 寿光市| 大新县| 榆林市| 揭阳市| 潼南县| 许昌市| 陆丰市| 星子县| 尖扎县| 道真| 鹤壁市| 金阳县| 微山县| 犍为县| 彭泽县| 湖南省| 商南县| 常宁市| 沅陵县| 霞浦县| 温宿县| 鄂伦春自治旗| 眉山市| 北川| 兰州市| 阿瓦提县| 福泉市| 拉孜县| 奉贤区| 墨竹工卡县| 民权县| 弋阳县| 开阳县| 建阳市| 辽宁省| 西安市| 乐陵市| 桦甸市| 江源县|