官术网_书友最值得收藏!

Describing the game's features and mechanics

So, assuming you have a very rough concept for the game and are now at the design phase, how do you actually describe how the game works?

There are really no rules for how to do this, but you can divide your theoretical game into the important core bits and think about how each one will work, what the rules are, and so on. The more information and the more specific, the better it is. If something is vague, you'll want to expand on it.

For instance, let's take combat in our hypothetical turn-based RPG.

Combatants take turns selecting actions until one team of combatants is dead.

What order do combatants fight in? How many teams are there?

Combatants are divided into two teams: the player team and the enemy team. Combatants are ordered by all players and followed by all enemies. They take turns in order to select actions until one team of combatants is dead (either the enemy team or the player team).

What sort of actions can combatants select?

Combatants are divided into two teams: the player team and the enemy team. Combatants are ordered by all players and followed by all enemies. Combatants take turns in order to select actions (either attacking a target, casting an ability, or consuming an item) until one team of combatants is dead (either the enemy team or the player team).

And so on.

主站蜘蛛池模板: 永安市| 盐津县| 长丰县| 武汉市| 郑州市| 宽甸| 宜都市| 三亚市| 凤翔县| 密山市| 明光市| 浦江县| 永靖县| 徐州市| 获嘉县| 田林县| 汶川县| 永寿县| 顺平县| 广宗县| 嵊泗县| 兴城市| 同心县| 房产| 巴彦县| 五河县| 安平县| 乡宁县| 武隆县| 洛浦县| 芜湖县| 天津市| 平顶山市| 年辖:市辖区| 深泽县| 龙岩市| 汪清县| 元阳县| 碌曲县| 沾益县| 本溪市|