- Procedural Content Generation for C++ Game Development
- Dale Green
- 197字
- 2021-07-16 09:37:42
Acknowledgment
First and foremost, I'd like to thank my family for their support throughout the project. Their encouragement and support kept me focused, determined, and most importantly, kept my cup filled with tea. Thanks, Mum!
Also thanks to Frank the kitty for trying to help. I assume that's what he was trying to do as he liked to walk on the keyboard so much! In the middle of a sentence, if you find "wwwwwwwwwwwwwwwwwwww", direct your complaints to him.
Thanks to Dino Kadric for his help and support with the earlier chapters. His guidance and feedback helped tremendously.
I'd also like to thank the editors at Packt who've made the whole process as comfortable as possible. They were always there to offer help and support when needed. I'd especially like to thank Priyanka Mehta and Indrajit Das.
Most importantly, I'd like to dedicate the book to my amazing gran, Joey Wheeler. Despite not knowing what a computer is, she calls my phone "the machine", she's read every word as I wrote them, including the code! Her enthusiasm towards the project rivaled my own, and her support really kept the ball rolling when things got tough. Thanks, granny!
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