- Procedural Content Generation for C++ Game Development
- Dale Green
- 174字
- 2021-07-16 09:37:42
About the Author
Dale Green is a young software developer who started his professional programming career in VB.NET, writing bespoke solutions to automate business tasks. This included the writing and maintenance of an e-commerce site that sold products on big online marketplaces such as Amazon and Rakuten.
Prior to this, he's been creating computer games since his early high school days. Through self-teaching, Dale has worked with a number of game development tools such as GameMaker, Unity, and Unreal before finding home in C++/DirectX/OpenGL after undertaking a degree in the subject.
Currently studying computer games programming BSc (Hons) at the University of Huddersfield, he is on track to graduate with a first-class degree. Alongside his studies, he is a teaching assistant who helps deliver course content to fellow undergraduates. He undertook a year of self-employment to publish his first commercial title on Steam, Samphi, through his indie studio, Greeny Games Studio.
As a hobby, Dale also operates the indie game news website named Indie Gamers UK and enjoys playing with new technologies and languages.
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