- Unreal Engine 4 Game Development Essentials
- Satheesh PV
- 150字
- 2021-07-16 13:07:52
Auto convex collision
This option is used to create much more accurate collision shapes for your models. Once you click on this option, a new dock window appears at the bottom-right corner of static mesh editor; using Max Hulls (the number of hulls to be created to best match the shape of the object) and Max Hull Verts (which determines the complexity of the collision hulls) you can create more complex collision shapes for your Static Mesh.
As you can see in the following screenshot, the auto convex result is reasonably accurate:

Tip
Collision shapes support transformation (move, rotate, and scale) and you can duplicate them to have multiple collisions. Click on the collision shape inside static mesh editor and you can switch between move, rotate, and scale using W, E, and R. You can use Alt + left click drag (or Ctrl + W) to duplicate an existing collision.
- Python機器學(xué)習(xí):數(shù)據(jù)分析與評分卡建模(微課版)
- Instant Apache Stanbol
- Java面向?qū)ο笏枷肱c程序設(shè)計
- Python網(wǎng)絡(luò)爬蟲從入門到實踐(第2版)
- 程序員考試案例梳理、真題透解與強化訓(xùn)練
- Python神經(jīng)網(wǎng)絡(luò)項目實戰(zhàn)
- Magento 1.8 Development Cookbook
- HDInsight Essentials(Second Edition)
- Working with Odoo
- Java網(wǎng)絡(luò)編程核心技術(shù)詳解(視頻微課版)
- Oracle 12c從入門到精通(視頻教學(xué)超值版)
- Go語言入門經(jīng)典
- 計算機組裝與維護(第二版)
- Vue.js 3.x高效前端開發(fā)(視頻教學(xué)版)
- Go Systems Programming