- Unreal Engine 4 Game Development Essentials
- Satheesh PV
- 59字
- 2021-07-16 13:07:51
Summary
Now that you understand the basics of Unreal Engine, it's time to import some assets from a DCC application such as 3ds Max, Maya, or Blender. In the next chapter, we will create a simple mesh in 3ds Max and import it into Unreal Engine and go through various options, such as setting up materials, collisions, and LODs.
推薦閱讀
- C語言程序設計實踐教程(第2版)
- 數(shù)據(jù)庫程序員面試筆試真題與解析
- UML和模式應用(原書第3版)
- Oracle從新手到高手
- 高效微控制器C語言編程
- 體驗設計原理:行為、情感和細節(jié)
- Julia機器學習核心編程:人人可用的高性能科學計算
- PhoneGap Mobile Application Development Cookbook
- Python貝葉斯分析(第2版)
- INSTANT Django 1.5 Application Development Starter
- 汽車人機交互界面整合設計
- Node.js從入門到精通
- 貫通Tomcat開發(fā)
- Instant GLEW
- IBM RUP參考與認證指南