官术网_书友最值得收藏!

Chapter 2. Surface Shaders and Texture Mapping

In this chapter, we will explore Surface Shaders. We will start from a very simple matte material and end with holographic projections and advanced terrains blending. We can also use textures to animate, blend, and drive any other property that we want. In this chapter, you will learn about the following methods:

  • Diffuse shading
  • Using packed arrays
  • Adding a texture to a shader
  • Scrolling textures by modifying UV values
  • Normal mapping
  • Creating a transparent material
  • Creating a Holographic Shader
  • Packing and blending textures
  • Creating a circle around your terrain
主站蜘蛛池模板: 大同市| 绍兴市| 交城县| 牡丹江市| 福清市| 沁水县| 宁南县| 若尔盖县| 沂源县| 西乌珠穆沁旗| 大兴区| 镇原县| 湖南省| 长子县| 都匀市| 阳春市| 汕头市| 甘谷县| 瑞金市| 兴海县| 北海市| 辛集市| 德清县| 海阳市| 仁化县| 曲水县| 北辰区| 安达市| 隆子县| 禄劝| 桐城市| 衡东县| 西乌| 辽阳市| 上饶市| 沭阳县| 扶沟县| 静宁县| 永州市| 南阳市| 交城县|