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Chapter 3. Texturing and Rendering Your Sci-Fi Pistol

In this chapter, we'll add materials and basic (procedural) textures to the pistol to significantly improve the look of our model. We'll set up a basic scene with the Cycles Render engine and look at some basic materials. You will learn how to apply them to your gun. These techniques will also be useful in our future projects; they are as follows:

  • Preparing our scene
  • Enabling GPU rendering
  • Adding materials and textures

We'll be adding Cycles-based materials and a basic render setup. When we're done, our gun will look like this:

Of course, this is just what my gun looks like. Once we're done with this chapter, we will have no trouble adjusting various materials and settings to make it look however we'd like!

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