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  • Canvas Cookbook
  • Bhushan Purushottam Joshi
  • 261字
  • 2021-07-16 11:03:11

Preface

The world of gaming is very competitive, and day by day the technology is evolving and making things easier for users. HTML5 is a recent standard, which is flexible, interactive, and portable. It is supported by most browsers. This makes HTML5 a good language for developing applications with a wider reach.

The Canvas element in HTML5 is quite interesting as it allows programmers to render whatever they can imagine. Canvas allows users to draw 2D and 3D objects and render animation. HTML5 Canvas is therefore a suitable technology for developing applications and games for a variety of devices.

However, without a scripting language, HTML5 Canvas, is of limited use. A scripting language such as JavaScript is necessary to make use of HTML5 Canvas and is at the heart of any application or game.

Any application without style is an ordinary application that will not catch the eye of a user. Styling is important when it comes to developing applications commercially. It adds richness to the application. CSS helps developers do this.

This book is all about the usage of HTML5 Canvas, JavaScript, and CSS in the development of various recipes. The book starts with basic drawings on Canvas, graduates to animation and 3D rendering, and culminates with the development of games that can run on different devices. The recipes in each chapter are simple and crisp. The last few chapters exhibit the usage of third-party libraries such as Three.js and Phaser.js.

All recipes are supported with a precise explanation to inspire the reader to develop his or her own recipes.

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