- Game Development Patterns and Best Practices
- John P. Doran Matt Casanova
- 72字
- 2021-07-02 23:43:44
Your objective
This chapter will be split into a number of topics. It will contain a simple step-by-step process from beginning to end. Here is the outline of our tasks:
- An overview of class access specifiers
- Pros and cons of global access
- Understanding the static keyword
- What is a Singleton?
- Learning about templates
- Templatizing Singletons
- The advantages and disadvantages of only one instance
- The Singleton in action: the Application class
- Design decisions
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