- Game Development Patterns and Best Practices
- John P. Doran Matt Casanova
- 65字
- 2021-07-02 23:43:44
Chapter overview
In this chapter, we will explain about the pattern and many arguments for and against it. We will describe how and why core systems within the Mach5 engine such as the Graphics Engine and Object Manager are utilized as Singletons. Finally, we will explain a number of different ways to implement this in C++, along with the pros and cons of each choice.
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