- Game Development Patterns and Best Practices
- John P. Doran Matt Casanova
- 107字
- 2021-07-02 23:43:41
Implements
Finally, we have implements, which we will talk about in the Introduction to interfaces section.
The advantage to this form of communication is that the ideas presented will work the same way no matter what programming language you're using and without a specific implementation. That's not to say that a specific implementation isn't valuable, which is why we will also include the implementation for problems in code as well.
There's a lot more information out there about UML and there are various different formats that different people like to use. A nice guide that I found that may be of interest can be found at https://cppcodetips.wordpress.com/2013/12/23/uml-class-diagram-explained-with-c-samples/.