- Microsoft HoloLens Developer's Guide
- Dennis Vroegop
- 170字
- 2021-07-02 19:07:54
Holographic lenses
So, we have all the input parts. Now, we also need to get data out to the user. The most obvious part of this is the way the HoloLens displays the images. Since the HoloLens is a see-through device, meaning that it is transparent, the device only needs to provide you with the graphics the game or application needs to perform. This is done by the use of what Microsoft calls Holographic lenses. These two lenses are basically two tiny transparent computer screens in front of your eyes, where the device projects its images. Yes, I said transparent screens; these tiny computer screens are almost completely see-through. The resolution of the screens is 1268 x 720 pixels per eye, which seems low, but in reality is enough to generate good-looking graphics. Remember that the screens are tiny, so a lot more pixels will not make a lot of difference. In my experience, the graphics are just great and I noted that this low resolution was not a problem.
- Python數據分析基礎
- 軟件架構設計:大型網站技術架構與業務架構融合之道
- PHP+MySQL網站開發技術項目式教程(第2版)
- 信息安全技術
- Learning Firefox OS Application Development
- 機械工程師Python編程:入門、實戰與進階
- Python機器學習編程與實戰
- 一塊面包板玩轉Arduino編程
- Spring MVC+MyBatis開發從入門到項目實踐(超值版)
- Apache Camel Developer's Cookbook
- Learning JavaScript Data Structures and Algorithms(Second Edition)
- 測試架構師修煉之道:從測試工程師到測試架構師
- 數字媒體技術概論
- Unity與C++網絡游戲開發實戰:基于VR、AI與分布式架構
- 開發者測試