We spoke to a group of users and collated feedback. So, at this point, we were faced with this conundrum from our learnings:
There's a certain level of interest in charades, but it's mostly seen as a family and friends game.
For those who see their friends and family often enough, playing charades online wasn't appealing. (Playing live with them during Thanksgiving or Christmas was still appealing.)
The average user isn't comfortable playing with random strangers online.
Even communities that are comfortable dealing with nudity online, and have no reservations, didn't find the idea appealing
Improvements in the visual design and explanatory information offered did not increase conversions.
A game like this requires a fairly engaged community, and it didn't appear that charades would sustain that level of engagement.
There's a community of people in the subcontinent that loves dumb charades, but the version that's played is fairly technical and geeky, and would not scale out.