- Blender 3D Printing by Example
- Vicky Somma
- 237字
- 2021-07-02 21:29:29
Understanding and viewing face normals
Although it is completely flat and 2D, your first face already has an inside and an outside, a front and a back. A quilt square is also flat, but there is a definite outside, the part with the pattern that will be seen, and a definite inside. Your face doesn't have the fancy colors of a quilt square, but you can still tell which part is the "front" and which part is the "back." The 3D modeling terminology is face normal:

Like a quilt square, your faces have a front (outside) and a back (inside)
The steps for viewing your face normals are as follows:
- If necessary, switch to Edit Mode.
- In the Properties Shelf, go to the Mesh Display section. Under Normals, select the icon that has a cube with a yellow side.
- This will put a blue line on your faces, pointing out from what will be the outside of your object. If the lines are hard to see, you can increase their Size and make them longer for better visibility:

A light blue line helps you tell which side of your face is out
Not only will face normals show you the outside of your face, they'll also give you an idea of the direction in which the face is pointing and how it will behave if you grow, or Extrude, that section.
- 大學(xué)計(jì)算機(jī)信息技術(shù)導(dǎo)論
- Microsoft Dynamics CRM Customization Essentials
- Mastering Hadoop 3
- 自動檢測與傳感技術(shù)
- 大數(shù)據(jù)改變世界
- 物聯(lián)網(wǎng)與云計(jì)算
- JMAG電機(jī)電磁仿真分析與實(shí)例解析
- 視覺檢測技術(shù)及智能計(jì)算
- 永磁同步電動機(jī)變頻調(diào)速系統(tǒng)及其控制(第2版)
- 水晶石精粹:3ds max & ZBrush三維數(shù)字靜幀藝術(shù)
- 21天學(xué)通C語言
- Blender 3D Printing by Example
- 網(wǎng)站前臺設(shè)計(jì)綜合實(shí)訓(xùn)
- 空間機(jī)械臂建模、規(guī)劃與控制
- 自動化生產(chǎn)線安裝與調(diào)試(三菱FX系列)(第二版)