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Choosing filenames

When you're naming your new project, there are a few simple rules you should try and follow that may save you some trouble in the future. Give your project a name that describes what it is—Wizard Battle Arena is a much better project name than Game #2. In the future, you'll never be able to remember which game #2 was, so be as descriptive as possible.

You should also think about how you name your project folder and the files in it. Some operating systems are case-sensitive and distinguish between My_Game and my_game, while others do not. This can lead to problems if you move your project from one computer to another. For this reason, many programmers develop a standardized naming scheme for their projects, for example: No spaces in filenames, use "_" between words. Regardless of what naming scheme you adopt, the most important thing is to be consistent.

Once you've created the project folder, the Create & Edit button will open the new project in the Editor window.

Try it now: create a project called test_project.

If you're using a version of the Windows operating system, you'll also see a console window open when you run Godot. In this window, you can see warnings and errors produced by the engine and/or your project. This window doesn't appear under macOS or Linux, but you can see the console output if you launch the application from the command line using a Terminal program.

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