- 101 UX Principles
- Will Grant
- 162字
- 2021-07-16 18:02:37
Chapter #9. Make the Whole Button Clickable, Not Just the Text
Maybe this is simply a pet hate of mine, but I see it often enough to mention it here. Buttons often feature text and sometimes developers only make the text clickable, not the whole button. Meaning that, if you're a couple of pixels out and miss the text (but hit the button)... nothing happens.
We're all familiar with thinkin, "Did I not click that?" and often this is the cause. If you're imitating the real-world behavior of a button, then make it behave like a real button. This includes giving the user some feedback that the button has been successfully clicked (or tapped). This could be with a change of shade, a slight 1-pixel-movement "down" or a subtle audio effect.
You get bonus points for showing the "hand pointer" to desktop users. Sloppy programming means that some web apps don't show this and it's unforgivable.
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