- Hands-On Artificial Intelligence with Unreal Engine
- Francesco Sapio
- 87字
- 2021-06-24 15:23:19
Designing Behavior Trees (chapters 8, 9, and 10)
It is not enough for an AI developer to know how a Behavior Tree works: he/she needs to know how to design them. In fact, most of your job is about creating an abstract system that coordinates all your AI agents, and only after that will you spend the rest of the time implementing it. Therefore, we will cover a single and large example of how to design, create single pieces, and build a whole Behavior Tree from scratch.
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