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Applying cinematic effects to our games

We took some time aside in the previous recipe to learn about the other type of actors that have access to the post processing effects in UE4 – the cameras. In particular, we focused our attention on the cine camera actor, a specific type that has the potential to use certain cinematic effects. Taking it from there, we will continue to look at some other cinematic techniques available to us while still using that same camera actor. We'll take a look at Grain, Vignetting, Chromatic Aberration, and more. 

The reason we continue to use a camera and not the post process volume is because some of the effects we are about to include come from the world of cinematography. While they definitely can be used on the volume as well, it does make sense at this stage to continue to use the camera if only to just replicate how things would also be happening in real life. After all, Unreal bases much of its capabilities in the realm of reality, and these are another set of techniques that come from there. 

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