- Unreal Engine 4 Shaders and Effects Cookbook
- Brais Brenlla Ramos John P. Doran
- 189字
- 2021-06-24 14:12:12
Applying cinematic effects to our games
We took some time aside in the previous recipe to learn about the other type of actors that have access to the post processing effects in UE4 – the cameras. In particular, we focused our attention on the cine camera actor, a specific type that has the potential to use certain cinematic effects. Taking it from there, we will continue to look at some other cinematic techniques available to us while still using that same camera actor. We'll take a look at Grain, Vignetting, Chromatic Aberration, and more.
The reason we continue to use a camera and not the post process volume is because some of the effects we are about to include come from the world of cinematography. While they definitely can be used on the volume as well, it does make sense at this stage to continue to use the camera if only to just replicate how things would also be happening in real life. After all, Unreal bases much of its capabilities in the realm of reality, and these are another set of techniques that come from there.
- Mobile Web Performance Optimization
- 自己動手寫搜索引擎
- SoapUI Cookbook
- Python量化投資指南:基礎(chǔ)、數(shù)據(jù)與實(shí)戰(zhàn)
- Java高并發(fā)核心編程(卷2):多線程、鎖、JMM、JUC、高并發(fā)設(shè)計(jì)模式
- Kinect for Windows SDK Programming Guide
- 精通Python設(shè)計(jì)模式(第2版)
- Linux命令行與shell腳本編程大全(第4版)
- Python項(xiàng)目實(shí)戰(zhàn)從入門到精通
- Machine Learning With Go
- 人工智能算法(卷1):基礎(chǔ)算法
- Oracle數(shù)據(jù)庫編程經(jīng)典300例
- DB2SQL性能調(diào)優(yōu)秘笈
- C++17 By Example
- PHP Microservices