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Kinect for Windows SDK Programming Guide
Abhijit Jana 著
更新時間:2021-08-05 18:26:55
開會員,本書免費讀 >
最新章節(jié):
Index
ThisbookisapracticaltutorialthatexplainsallthefeaturesofKinectSDKbycreatingsampleapplicationsthroughoutthebook.ItincludesadetaileddiscussionofAPIswithstep-by-stepexplanationofdevelopmentofareal-worldsampleapplication.Ifyouarelookingtodevelopmotionsensing,speechrecognizingapplicationswithKinect,thenthisbookisforyou,ThisbookusesC#andWPFintheexamples,soyouneedtoknowthebasicsofC#andWPF.Youdon’thavetoknowanythingaboutKinectforWindowsSDK.
最新章節(jié)
- Index
- Summary
- Working with XNA and a 3D avatar
- Working with face tracking
- Augmented reality applications
- Using Kinect with a Netduino microcontroller
品牌:中圖公司
上架時間:2021-08-05 17:52:48
出版社:Packt Publishing
本書數(shù)字版權(quán)由中圖公司提供,并由其授權(quán)上海閱文信息技術(shù)有限公司制作發(fā)行
- Index 更新時間:2021-08-05 18:26:55
- Summary
- Working with XNA and a 3D avatar
- Working with face tracking
- Augmented reality applications
- Using Kinect with a Netduino microcontroller
- Remotely using the Kinect with Windows Phone
- Taking Kinect to the Cloud
- Chapter 11. Putting Things Together
- Summary
- Applications where multiple Kinects can be used
- Challenges faced in developing applications using multiple Kinects
- Handling a failover scenario using Kinects
- Controlling multiple sensor status changes
- Developing an application with multiple Kinects
- Detecting multiple Kinects
- Multiple Kinects – how to reduce interference
- Setting up the environment for multiple Kinects
- Chapter 10. Developing Applications Using Multiple Kinects
- Summary
- Key things to remember
- The Basic Interaction – a WPF application
- Building gesture-enabled controls
- Template-based gesture recognition
- Weighted network gesture recognition
- Algorithmic gesture recognition
- Basic gesture recognition
- Approaches for gesture recognition
- What is a gesture
- Chapter 9. Building Gesture-controlled Applications
- Summary
- Draw What I Want – a speech-enabled application
- Beginning with Microsoft Speech API (SAPI)
- Using Kinect with your Windows PC speech recognition
- How speech recognition works
- Chapter 8. Speech Recognition
- Summary
- Sound source localization
- Processing the audio data
- Kinect sound recorder – capturing Kinect audio data
- Taking control over the microphone array
- Audio signal processing in Kinect
- Kinect microphone array
- The Kinect SDK architecture for Audio
- Using the Kinect microphone array with your computer
- Verifying the Kinect audio configuration
- Chapter 7. Using Kinect's Microphone Array
- Summary
- Getting data frames together
- Debugging the applications
- The Advanced Skeleton Viewer application
- Skeleton space transformation
- Skeleton smoothing – soften the skeleton's movement
- Adjusting the Kinect sensor automatically and giving live feedback to users
- Bones – connecting joints
- Create your own joints data point
- Steps to be followed for joint tracking
- The building blocks – Joints and JointCollection
- Choosing which skeleton to track
- The Skeleton
- Skeleton tracking in near mode
- Skeleton-tracking mode
- Looking inside skeleton stream helpers
- An intrusion detector camera application
- Flow – capturing skeleton data
- Start tracking skeleton joints
- Skeleton tracking with the Kinect SDK
- How skeleton tracking works
- Chapter 6. Human Skeleton Tracking
- Summary
- A 3D view of depth data
- Getting the depth and player index automatically
- Player index with depth data
- Depth data distribution
- Working with depth range
- Depth data and distance
- Looking inside depth image stream helpers
- Capturing and processing depth data
- Understanding the depth data stream
- Chapter 5. The Depth Data – Making Things Happen
- Summary
- Using the Coding4Fun toolkit
- Making your application perform better
- Seeing in low light
- Applying more effects to the camera
- Extending the KinectCam
- Capturing frames on demand
- Looking inside color image stream helpers
- Enabling the color stream channel
- KinectCam – a Kinect camera application
- Different ways of retrieving the color stream from Kinect
- Understanding the Kinect image stream
- Chapter 4. Getting the Most out of Kinect Camera
- Summary
- Dealing with the Kinect status
- Kinect Info Box – your first Kinect application
- How applications interact with the Kinect sensor
- Chapter 3. Starting to Build Kinect Applications
- Summary
- The Coding4Fun Kinect Toolkit
- Making your development setup ready
- The Kinect for Windows Developer Toolkit
- Features of the Kinect for Windows SDK
- Looking inside the Kinect SDK
- Testing your device
- Installing Kinect for Windows SDK
- Downloading the SDK and the Developer Toolkit
- Evaluation of the Kinect for Windows SDK
- System requirements for the Kinect for Windows SDK
- Chapter 2. Getting Started
- Summary
- Where can you use Kinect
- Kinect for Windows versus Kinect for Xbox
- Components of Kinect for Windows
- Chapter 1. Understanding the Kinect Device
- Customer support
- Reader feedback
- Conventions
- Who this book is for
- What you need for this book
- What this book covers
- Preface
- Instant Updates on New Packt Books
- Free Access for Packt account holders
- Why Subscribe?
- Support files eBooks discount offers and more
- www.PacktPub.com
- About the Reviewers
- Acknowledgement
- About the Author
- Credits
- Kinect for Windows SDK Programming Guide
- coverpage
- coverpage
- Kinect for Windows SDK Programming Guide
- Credits
- About the Author
- Acknowledgement
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Why Subscribe?
- Free Access for Packt account holders
- Instant Updates on New Packt Books
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Understanding the Kinect Device
- Components of Kinect for Windows
- Kinect for Windows versus Kinect for Xbox
- Where can you use Kinect
- Summary
- Chapter 2. Getting Started
- System requirements for the Kinect for Windows SDK
- Evaluation of the Kinect for Windows SDK
- Downloading the SDK and the Developer Toolkit
- Installing Kinect for Windows SDK
- Testing your device
- Looking inside the Kinect SDK
- Features of the Kinect for Windows SDK
- The Kinect for Windows Developer Toolkit
- Making your development setup ready
- The Coding4Fun Kinect Toolkit
- Summary
- Chapter 3. Starting to Build Kinect Applications
- How applications interact with the Kinect sensor
- Kinect Info Box – your first Kinect application
- Dealing with the Kinect status
- Summary
- Chapter 4. Getting the Most out of Kinect Camera
- Understanding the Kinect image stream
- Different ways of retrieving the color stream from Kinect
- KinectCam – a Kinect camera application
- Enabling the color stream channel
- Looking inside color image stream helpers
- Capturing frames on demand
- Extending the KinectCam
- Applying more effects to the camera
- Seeing in low light
- Making your application perform better
- Using the Coding4Fun toolkit
- Summary
- Chapter 5. The Depth Data – Making Things Happen
- Understanding the depth data stream
- Capturing and processing depth data
- Looking inside depth image stream helpers
- Depth data and distance
- Working with depth range
- Depth data distribution
- Player index with depth data
- Getting the depth and player index automatically
- A 3D view of depth data
- Summary
- Chapter 6. Human Skeleton Tracking
- How skeleton tracking works
- Skeleton tracking with the Kinect SDK
- Start tracking skeleton joints
- Flow – capturing skeleton data
- An intrusion detector camera application
- Looking inside skeleton stream helpers
- Skeleton-tracking mode
- Skeleton tracking in near mode
- The Skeleton
- Choosing which skeleton to track
- The building blocks – Joints and JointCollection
- Steps to be followed for joint tracking
- Create your own joints data point
- Bones – connecting joints
- Adjusting the Kinect sensor automatically and giving live feedback to users
- Skeleton smoothing – soften the skeleton's movement
- Skeleton space transformation
- The Advanced Skeleton Viewer application
- Debugging the applications
- Getting data frames together
- Summary
- Chapter 7. Using Kinect's Microphone Array
- Verifying the Kinect audio configuration
- Using the Kinect microphone array with your computer
- The Kinect SDK architecture for Audio
- Kinect microphone array
- Audio signal processing in Kinect
- Taking control over the microphone array
- Kinect sound recorder – capturing Kinect audio data
- Processing the audio data
- Sound source localization
- Summary
- Chapter 8. Speech Recognition
- How speech recognition works
- Using Kinect with your Windows PC speech recognition
- Beginning with Microsoft Speech API (SAPI)
- Draw What I Want – a speech-enabled application
- Summary
- Chapter 9. Building Gesture-controlled Applications
- What is a gesture
- Approaches for gesture recognition
- Basic gesture recognition
- Algorithmic gesture recognition
- Weighted network gesture recognition
- Template-based gesture recognition
- Building gesture-enabled controls
- The Basic Interaction – a WPF application
- Key things to remember
- Summary
- Chapter 10. Developing Applications Using Multiple Kinects
- Setting up the environment for multiple Kinects
- Multiple Kinects – how to reduce interference
- Detecting multiple Kinects
- Developing an application with multiple Kinects
- Controlling multiple sensor status changes
- Handling a failover scenario using Kinects
- Challenges faced in developing applications using multiple Kinects
- Applications where multiple Kinects can be used
- Summary
- Chapter 11. Putting Things Together
- Taking Kinect to the Cloud
- Remotely using the Kinect with Windows Phone
- Using Kinect with a Netduino microcontroller
- Augmented reality applications
- Working with face tracking
- Working with XNA and a 3D avatar
- Summary
- Index 更新時間:2021-08-05 18:26:55