The command we use to compile our collider.html file is similar to our compile command in the last chapter. We will need to add a new collider.cpp file into the command line, but other than that it should be the same. Here is the command you use to compile collider.html:
Now that we have collider.html compiled, we can serve it from our web server of choice, or run it with emrun, and load it into a web browser. Here is what it looks like:
The enemy spaceship explodes when hit by a projectile
Please remember that you must run WebAssembly apps using a web server, or with emrun. If you would like to run your WebAssembly app using emrun, you must compile it with the --emrun flag. The web browser requires a web server to stream the WebAssembly module. If you attempt to open an HTML page that uses WebAssembly in a browser directly from your hard drive, that WebAssembly module will not load.
I did not take a screenshot of the entire browser as I have in previous screenshots of the game because I wanted to zoom in on the player ship destroying the enemy ship. As you can see, we now have colliders that can detect when a projectile collides with a spaceship and can destroy that spaceship when the collision happens by running an explosion animation.