- Hands-On C++ Game Animation Programming
- Gabor Szauer
- 278字
- 2021-06-30 14:45:44
Hands-On C++ Game Animation Programming
Learn modern animation techniques from theory to implementation with C++ and OpenGL
Gabor Szauer
BIRMINGHAM—MUMBAI
Copyright ? 2020 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
Commissioning Editor: Pavan Ramchandani
Acquisition Editor: Ashwin Nair
Senior Editor: Hayden Edwards
Content Development Editor: Akhil Nair, Aamir Ahmed
Technical Editor: Deepesh Patel
Copy Editor: Safis Editing
Project Coordinator: Kinjal Bari
Proofreader: Safis Editing
Indexer: Pratik Shirodkar
Production Designer: Jyoti Chauhan
First published: June 2020
Production reference: 1110620
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-80020-808-7
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