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Summary

In this chapter, we saw a quick introduction of essential Unity concepts. We reviewed all the Unity windows and how we can use all of them to edit a full scene, from navigating it and creating premade objects, to manipulating them to create our own types of objects using GameObjects and Components. We also discussed how to use the Hierarchy window to parent GameObjects to create complex object hierarchies, as well as creating Prefabs to reutilize and manipulate large amounts of the same type of objects. Finally, we discussed how we can save our progress and move the project, reviewing the structure of it and which folders are the essential ones.

In the next chapter, we will learn about the different tools that we will use to create the first prototype of our game's level.

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