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What this book covers

In Chapter 1, Structuring for Rich Media Applications, we'll begin by examining HTML5's state of readiness by analyzing browser support. Then we'll lay the groundwork for how to use HTML5's new elements successfully.

Chapter 2, Supporting the Content, makes us rethink the approach the developers used to create generic containers to house various types of content.

Chapter 3, Styling with CSS, demonstrates how to use CSS3 to support HTML5. We'll also look at styling in modern vs. legacy browsers and what to expect.

Chapter 4, Creating Accessible Experiences, is not a typical regurgitation of Section 508. Instead, we'll employ some of the freshest technologies to support our online experiences.

Chapter 5, Learning to Love Forms, we'll closely examine the new HTML5 input types. Also included is an analysis of which browsers support each new type.

Chapter 6, Developing Rich Media Applications Using Canvas, is the most forward-thinking chapter of the entire book. The discussion will center on how to develop for this new type of interactivity and includes some surprising browser support statistics.

Chapter 7, Interactivity using JavaScript, is jam packed with recipes to extend the new HTML5 audio and video elements. Roll up your sleeves for this one!

Chapter 8, Embracing Audio and Video, we dig into the core HTML audio and video experiences. We will construct our own player while still supporting accessibility.

Chapter 9, Data Storage, takes a detailed look at a unique aspect of HTML5 and how to wield it. Recipes include working with JSON, SQL, and GeoLocation.

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