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Chapter 2. Hello UDK

UDK basics covers the most essential tools and functions you need to know to get started with UDK. You'll be able to quickly jump into UDK and begin feeling comfortable using the most commonly used functions.

In this chapter, we will learn the following:

  • Setup, where to save the file, what to name it
  • The builder brush and our first cube
  • Geometry editing tool
  • Building our first room
  • Placing lights and a player start
  • Creating a hallway and a second room
  • Applying materials to CSG surfaces
  • Test map and add bots

This is where the fun really starts. We will begin the first stages of creating our map by creating a small room, and then move onto adding features like lighting, materials, textures, and static meshes. This will be followed by adding a player start and testing our map with bots.

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