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Summary

So we have covered the UDK basics, which are the most essential tools and functions you need to know to get started with UDK. You'll be able to quickly jump into UDK and begin feeling comfortable using the most commonly used functions.

Specifically, we covered:

  • How to download and install UDK
  • How to launch the editor and the Autosave function
  • How to navigate around the engine and how to use the short keys
  • How to use BSP brushes and static meshes
  • How to use the add and subtract operations used in BSP brushes
  • How to scale and grid snap in UDK
  • How to use different viewport options to maximize real time

Now that we've learned about the basics of navigating around the engine and using UDK's main features, we're ready to start creating our first map, which is the topic of the next chapter.

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