官术网_书友最值得收藏!

Chapter 4: Loops, Arrays, Switches, Enumerations, and Functions – Implementing Game Mechanics

This chapter probably has more C++ information in it than any other chapter in this book. It is packed with fundamental concepts that will move our understanding on enormously. It will also begin to shed light on some of the murky areas we have been skipping over a little bit, such as functions and the game loop.

Once we have explored a whole list of C++ language necessities, we will then use everything we know to make the main game mechanic—the tree branches—move. By the end of this chapter, we will be ready for the final phase and the completion of Timber!!!.

In this chapter, we will cover the following topics:

  • Loops
  • Arrays
  • Making decisions with switch
  • Enumerations
  • Getting started with functions
  • Creating and moving the tree branches
主站蜘蛛池模板: 子洲县| 浦城县| 长治县| 且末县| 金山区| 兴安县| 平安县| 临泉县| 汉阴县| 河间市| 海阳市| 保山市| 天长市| 永兴县| 峨眉山市| 定西市| 晋江市| 闽清县| 永城市| 永修县| 集贤县| 紫金县| 封开县| 汝州市| 兰考县| 盖州市| 积石山| 通海县| 浦江县| 诸暨市| 喀喇| 万源市| 电白县| 营口市| 大新县| 北辰区| 瓦房店市| 纳雍县| 金坛市| 永靖县| 临颍县|