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LiveCode Mobile Development Beginner's Guide
最新章節:
Index
Thisbookwillfollowatutorialstyle,startingfrombasicLiveCodecodingconceptstoitsreal-worldimplementation.Itwillteachdevelopershowtousethisnewframeworktodevelopinteractive,cross-platformmobileapplications.Ifyouareadeveloper,consultantorstudentlookingtocreatefast,scalablemobileapplications,thenthisbookisforyou.Basicknowledgeofprogrammingsuchasunderstandingvariables,expressions,controlstructuresandfunctionsisrequired.
最新章節
- Index
- Chapter 6 Making a Reminders Application
- Chapter 5 Making a Jigsaw Puzzle Application
- Chapter 4 Using Remote Data and Media
- Chapter 3 Building User Interfaces
- Chapter 2 Getting Started with LiveCode Mobile
品牌:中圖公司
上架時間:2021-08-13 16:49:14
出版社:Packt Publishing
本書數字版權由中圖公司提供,并由其授權上海閱文信息技術有限公司制作發行
- Index 更新時間:2021-08-13 18:18:52
- Chapter 6 Making a Reminders Application
- Chapter 5 Making a Jigsaw Puzzle Application
- Chapter 4 Using Remote Data and Media
- Chapter 3 Building User Interfaces
- Chapter 2 Getting Started with LiveCode Mobile
- Chapter 1 LiveCode Fundamentals
- Appendix B. Pop quiz Answers
- Creating your own add-ons
- Extending LiveCode
- The story so far…
- Appendix A. Extending LiveCode
- Summary
- Uploading to the app stores
- Creating an app store submission file
- Building Apps for Beta Testers
- Standalone Application Settings
- Chapter 7. Deploying to Your Device
- Summary
- Time for action — taking in information about the reminder
- Time for action — making the location card work
- Time for action — making the Home card buttons work
- Time for action — adding Stack level functions
- Time for action — creating the reminder app screens
- Making the reminders app
- What?
- Time for action — trying out native location tracking
- Where?
- Time for action — creating date and time pickers
- When?
- What is a "reminder"?
- Chapter 6. Making a Reminder Application
- Summary
- Time for action — setting up touch events
- Time for action — transferring imageData
- Time for action — creating the pieces and choosing an image
- Making a jigsaw puzzle
- Time for action — making a race car
- Time for action — making a racecourse
- Time for action — making a map of the United States
- Time for action — testing a getPixel function
- Misusing imageData!
- Image data format
- Chapter 5. Making a Jigsaw Puzzle Application
- Summary
- What now?
- Time for action — setting up the Keepers card
- Time for action — setting up the Media card scripts
- Time for action — extracting a list of media links
- Time for action — setting up the Text card
- Time for action — adding the Links card "init" handler
- Time for action — making a links extraction function
- Time for action — adding the browser controls
- Time for action — setting up tab navigation
- Creating a web "scraper" app
- Time for action — creating a data save stack
- Loading and saving external data
- Stack structure
- Chapter 4. Using Remote Data and Media
- Summary
- Further reading
- Time for action — using MobGUI to remember layouts for us
- Time for action — using the Geometry Manager to position buttons
- Time for action — simple code layout example
- Adjusting things for different screen sizes
- Time for action — using native controls from MobGUI
- Time for action — using MobGUI to make a test bed app
- Time for action — getting started with MobGUI
- MobGUI to the rescue!
- Time for action — using Photoshop to prepare button states
- Making OS styled buttons
- Time for action — loading pictures
- Time for action — showing a date picker
- Time for action — calling the native browser application
- Time for action — trying test bed stack on devices
- Time for action — calling the native e-mail application
- Time for action — making the test bed stack
- Setting up a test bed mobile app
- Chapter 3. Building User Interfaces
- Summary
- Further reading
- Time for action — testing a simple stack on devices
- Time for action — testing a simple stack in the simulators
- Appiness at last!
- Time for action — using the iOS simulator
- Time for action — adding a Kindle Fire to ADB
- Time for action — starting an Android virtual device
- Before we can make our first mobile app
- Installing Xcode
- Becoming an iOS developer
- Becoming an Android developer
- iOS Android or both?
- Chapter 2. Getting Started with LiveCode Mobile
- Summary
- RunRev's online tutorials
- Debugging
- Other interface controls
- Time for action — making the calculator buttons
- Making a simple calculator application
- Time for action — making and navigating between cards
- Creating a hierarchy
- Time for action — it's a drag but you'll like it!
- Learning the lay of the land
- You do have LiveCode don't you?
- Background history and metaphors
- Chapter 1. LiveCode Fundamentals
- Customer support
- Reader feedback
- Time for action — heading
- Conventions
- Who this book is for
- What you need for this book
- What this book covers
- Preface
- Support files eBooks discount offers and more
- www.PacktPub.com
- About the Reviewers
- About the Author
- Credits
- LiveCode Mobile Development Beginner's Guide
- coverpage
- coverpage
- LiveCode Mobile Development Beginner's Guide
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Time for action — heading
- Reader feedback
- Customer support
- Chapter 1. LiveCode Fundamentals
- Background history and metaphors
- You do have LiveCode don't you?
- Learning the lay of the land
- Time for action — it's a drag but you'll like it!
- Creating a hierarchy
- Time for action — making and navigating between cards
- Making a simple calculator application
- Time for action — making the calculator buttons
- Other interface controls
- Debugging
- RunRev's online tutorials
- Summary
- Chapter 2. Getting Started with LiveCode Mobile
- iOS Android or both?
- Becoming an Android developer
- Becoming an iOS developer
- Installing Xcode
- Before we can make our first mobile app
- Time for action — starting an Android virtual device
- Time for action — adding a Kindle Fire to ADB
- Time for action — using the iOS simulator
- Appiness at last!
- Time for action — testing a simple stack in the simulators
- Time for action — testing a simple stack on devices
- Further reading
- Summary
- Chapter 3. Building User Interfaces
- Setting up a test bed mobile app
- Time for action — making the test bed stack
- Time for action — calling the native e-mail application
- Time for action — trying test bed stack on devices
- Time for action — calling the native browser application
- Time for action — showing a date picker
- Time for action — loading pictures
- Making OS styled buttons
- Time for action — using Photoshop to prepare button states
- MobGUI to the rescue!
- Time for action — getting started with MobGUI
- Time for action — using MobGUI to make a test bed app
- Time for action — using native controls from MobGUI
- Adjusting things for different screen sizes
- Time for action — simple code layout example
- Time for action — using the Geometry Manager to position buttons
- Time for action — using MobGUI to remember layouts for us
- Further reading
- Summary
- Chapter 4. Using Remote Data and Media
- Stack structure
- Loading and saving external data
- Time for action — creating a data save stack
- Creating a web "scraper" app
- Time for action — setting up tab navigation
- Time for action — adding the browser controls
- Time for action — making a links extraction function
- Time for action — adding the Links card "init" handler
- Time for action — setting up the Text card
- Time for action — extracting a list of media links
- Time for action — setting up the Media card scripts
- Time for action — setting up the Keepers card
- What now?
- Summary
- Chapter 5. Making a Jigsaw Puzzle Application
- Image data format
- Misusing imageData!
- Time for action — testing a getPixel function
- Time for action — making a map of the United States
- Time for action — making a racecourse
- Time for action — making a race car
- Making a jigsaw puzzle
- Time for action — creating the pieces and choosing an image
- Time for action — transferring imageData
- Time for action — setting up touch events
- Summary
- Chapter 6. Making a Reminder Application
- What is a "reminder"?
- When?
- Time for action — creating date and time pickers
- Where?
- Time for action — trying out native location tracking
- What?
- Making the reminders app
- Time for action — creating the reminder app screens
- Time for action — adding Stack level functions
- Time for action — making the Home card buttons work
- Time for action — making the location card work
- Time for action — taking in information about the reminder
- Summary
- Chapter 7. Deploying to Your Device
- Standalone Application Settings
- Building Apps for Beta Testers
- Creating an app store submission file
- Uploading to the app stores
- Summary
- Appendix A. Extending LiveCode
- The story so far…
- Extending LiveCode
- Creating your own add-ons
- Appendix B. Pop quiz Answers
- Chapter 1 LiveCode Fundamentals
- Chapter 2 Getting Started with LiveCode Mobile
- Chapter 3 Building User Interfaces
- Chapter 4 Using Remote Data and Media
- Chapter 5 Making a Jigsaw Puzzle Application
- Chapter 6 Making a Reminders Application
- Index 更新時間:2021-08-13 18:18:52