最新章節
- Summary
- Audio troubleshooting
- FMOD performance and optimization
- Effects optimization tips and tricks
- Memory optimization tips and tricks
- Audio optimization tips and tricks for Unity
品牌:中圖公司
上架時間:2021-07-02 18:35:50
出版社:Packt Publishing
本書數字版權由中圖公司提供,并由其授權上海閱文信息技術有限公司制作發行
- Summary 更新時間:2021-07-02 21:02:09
- Audio troubleshooting
- FMOD performance and optimization
- Effects optimization tips and tricks
- Memory optimization tips and tricks
- Audio optimization tips and tricks for Unity
- Profiling performance with Unity
- Audio performance considerations
- Audio Performance and Troubleshooting
- Summary
- Recording and optimizing vocals
- Recording music and vocals
- Enhancing the composition
- Melody and scale
- Chord progression
- Chords and chord progressions
- Basic music theory
- Virtual instruments
- MIDI and virtual instruments
- Getting started with Reaper
- Composing Music
- Summary
- Recording vocals
- Real-time character lip sync
- Blend shape animation
- Speech and phonemes
- Real-time lip syncing
- Character Lip Syncing and Vocals
- Summary
- Microphone-driven visualizations
- Audio-driven lighting
- Visualization performance and windowing
- Uncovering the details
- Examining an audio visualizer
- Deconstructing signals using FFT and windowing
- Audio spectrum
- Analyzing audio with Fast Fourier Transform (FFT) windows
- Visualizing Audio in Games
- Summary
- Transition timelines and stingers
- Adaptive music with FMOD
- Revisiting the footsteps example
- Scripting with FMOD
- Dynamic wind and environmental zones
- FMOD for Dyanmic and Adaptive Audio
- Summary
- Parameters snapshots and triggers
- Mixing in a reverb effect
- Effects and mixing
- Back to the basics
- Installing FMOD Studio
- Getting started with FMOD Studio
- Introduction to FMOD
- Summary
- Footsteps with adaptive sound
- Vertical remixing with the Audio Mixer
- Creating mood with adaptive music
- Building adaptive audio cues
- Introducing adaptive audio
- Using the Audio Mixer for Adaptive Audio
- Summary
- Dynamic music mixing
- Creating environmental audio zones
- A dynamic audio wind effect
- Audio Mixer scripting with parameters
- Pausing the scene
- Recording audio changes with snapshots
- Advanced Audio Mixing
- Summary
- The duck volume effect
- Compressor
- Normalize
- Pitch Shifter
- Other effects
- Chorus
- Flange
- SFX reverb
- Echo
- Delay effects
- ParamEQ
- Highpass and Highpass simple
- Lowpass and Lowpass simple
- Equalization effects
- Audio effects breakdown
- Routing audio signals in the mixer to effects
- The master mixer and controlling signal flow
- Visualizing audio equalization
- Shaping audio with effects
- Creating mixer groups
- Introducing the Unity Audio mixer
- Introduction to the Audio Mixer
- Summary
- Background music
- Randomizing audio
- Playing sounds on collision
- Understanding the axController script
- Throwing the ax
- Weapons and sound
- Enhancing the virtual keyboard
- Importing and playing notes
- Building a musical keyboard
- Introduction to scripting in Unity
- Scripting Audio
- Summary
- 3D sound and spatial blending
- Adding an audio source
- Audio sources and listeners
- Inspecting the imported audio files
- Importing audio into unity
- A tour of the village
- Downloading and importing project assets
- An introduction to unity
- Downloading unity
- Getting started with unity
- Audio layers or groups
- Diegetic versus non-diegetic sound
- Main game audio components
- Introduction to game audio
- Introducing Game Audio with Unity
- Questions
- Piracy
- Errata
- Downloading the color images of this book
- Downloading the example code
- Customer support
- Reader feedback
- Conventions
- Who this book is for
- What you need for this book
- What this book covers
- Preface
- Dedication
- Customer Feedback
- Why subscribe?
- www.PacktPub.com
- Acknowledgments
- About the Reviewer
- About the Author
- Credits
- Title Page
- coverpage
- coverpage
- Title Page
- Credits
- About the Author
- About the Reviewer
- Acknowledgments
- www.PacktPub.com
- Why subscribe?
- Customer Feedback
- Dedication
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Downloading the example code
- Downloading the color images of this book
- Errata
- Piracy
- Questions
- Introducing Game Audio with Unity
- Introduction to game audio
- Main game audio components
- Diegetic versus non-diegetic sound
- Audio layers or groups
- Getting started with unity
- Downloading unity
- An introduction to unity
- Downloading and importing project assets
- A tour of the village
- Importing audio into unity
- Inspecting the imported audio files
- Audio sources and listeners
- Adding an audio source
- 3D sound and spatial blending
- Summary
- Scripting Audio
- Introduction to scripting in Unity
- Building a musical keyboard
- Importing and playing notes
- Enhancing the virtual keyboard
- Weapons and sound
- Throwing the ax
- Understanding the axController script
- Playing sounds on collision
- Randomizing audio
- Background music
- Summary
- Introduction to the Audio Mixer
- Introducing the Unity Audio mixer
- Creating mixer groups
- Shaping audio with effects
- Visualizing audio equalization
- The master mixer and controlling signal flow
- Routing audio signals in the mixer to effects
- Audio effects breakdown
- Equalization effects
- Lowpass and Lowpass simple
- Highpass and Highpass simple
- ParamEQ
- Delay effects
- Echo
- SFX reverb
- Flange
- Chorus
- Other effects
- Pitch Shifter
- Normalize
- Compressor
- The duck volume effect
- Summary
- Advanced Audio Mixing
- Recording audio changes with snapshots
- Pausing the scene
- Audio Mixer scripting with parameters
- A dynamic audio wind effect
- Creating environmental audio zones
- Dynamic music mixing
- Summary
- Using the Audio Mixer for Adaptive Audio
- Introducing adaptive audio
- Building adaptive audio cues
- Creating mood with adaptive music
- Vertical remixing with the Audio Mixer
- Footsteps with adaptive sound
- Summary
- Introduction to FMOD
- Getting started with FMOD Studio
- Installing FMOD Studio
- Back to the basics
- Effects and mixing
- Mixing in a reverb effect
- Parameters snapshots and triggers
- Summary
- FMOD for Dyanmic and Adaptive Audio
- Dynamic wind and environmental zones
- Scripting with FMOD
- Revisiting the footsteps example
- Adaptive music with FMOD
- Transition timelines and stingers
- Summary
- Visualizing Audio in Games
- Analyzing audio with Fast Fourier Transform (FFT) windows
- Audio spectrum
- Deconstructing signals using FFT and windowing
- Examining an audio visualizer
- Uncovering the details
- Visualization performance and windowing
- Audio-driven lighting
- Microphone-driven visualizations
- Summary
- Character Lip Syncing and Vocals
- Real-time lip syncing
- Speech and phonemes
- Blend shape animation
- Real-time character lip sync
- Recording vocals
- Summary
- Composing Music
- Getting started with Reaper
- MIDI and virtual instruments
- Virtual instruments
- Basic music theory
- Chords and chord progressions
- Chord progression
- Melody and scale
- Enhancing the composition
- Recording music and vocals
- Recording and optimizing vocals
- Summary
- Audio Performance and Troubleshooting
- Audio performance considerations
- Profiling performance with Unity
- Audio optimization tips and tricks for Unity
- Memory optimization tips and tricks
- Effects optimization tips and tricks
- FMOD performance and optimization
- Audio troubleshooting
- Summary 更新時間:2021-07-02 21:02:09