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RubyMotion iOS Develoment Essentials
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Index
Thisisastep-by-stepbookthatbuildsonyourknowledgebyaddingtoanexampleappoverthecourseofeachchapter.Eachtopicusesexamplecodethatcanbecompiledandtestedtoshowhowthingsworkpracticallyinsteadofjusttellingyouthetheory.Complicatedtasksarebrokendownintoeasytofollowstepswithclearexplanationsofwhateachlineofcodeisdoing.WhetheryouareanovicetoiOSdevelopmentorlookingforasimpleralternativetoObjective-C;withRubyMotioniOSDevelopmentEssentials,youwillbecomeaproatwritinggreatiOSapps
目錄(75章)
倒序
- 封面
- 版權信息
- Credits
- About the Authors
- Acknowledgement
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. Getting Ready for RubyMotion
- How can I develop an iOS application?
- What is RubyMotion?
- Why RubyMotion?
- Pop quiz
- RubyMotion installation – furnish your environment
- FAQs
- Summary
- Chapter 2. Instant Gratification – Your First Application
- Your first application
- Folder structure
- Some more goodies
- Exploring the command line
- REPL – the interactive console
- Debugger – catch your mistakes!
- Summary
- Chapter 3. Evolution – From Objective-C to RubyMotion
- Ruby and Objective-C – a partnership
- Interfacing with C and Objective-C
- Memory management
- Summary
- Chapter 4. Mastering MVC Paradigm
- Model-View-Controller (MVC)
- The restaurant application
- Connecting to an external API
- Search restaurant by city
- Picture speaks louder than words
- Play time
- Summary
- Chapter 5. User Interface – Cosmetics for Your App
- Bars
- Basic UI elements
- Hands-on – add a Restro Application
- Summary
- Chapter 6. Device Capability – Power Unleashed
- Camera – smile please!
- Location Manager – directions for apps
- Gestures – non-verbal communication
- Core Data – manage your data
- Address Book – manage your contacts
- Do it yourself
- Summary
- Chapter 7. Interface Builder and WebView – More Goodies!
- Interface Builder
- UIWebView – embed web content
- Summary
- Chapter 8. Testing – Let's Fail Gracefully
- Unit testing
- Functional testing
- Device events
- Summary
- Chapter 9. Creating a Game
- Cocos2D
- Let's create a game – Whac-A-Mole
- Summary
- Chapter 10. Getting Ready for the App Store
- Generating certificates
- Provisioning profile
- Setting up the RubyMotion project
- Creating bundles for submission
- Summary
- Chapter 11. Extending RubyMotion
- RubyMotion gems
- CocoaPods – managing Objective-C libraries
- Summary
- What next?
- Index 更新時間:2021-08-13 16:44:07
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