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Learning Anime Studio
最新章節:
Index
Writteninaneasytofollowmannerwithpracticalexercises,thisbooktakesyouthrougheveryaspectofAnimeStudio,guidingyoutocreateyourownoriginalcartoon.LearningAnimeStudioisfornewcomerstoAnimeStudiooranimationingeneral.Hobbyistsandnewcomerswithambitionsofbeingananimatorwillgetthemostoutofthisbook.However,intermediateandlongtimeuserswillbeabletousevariouschaptersasareferencetosomeofAnimeStudio’stoolsandfeatures.ThebookalsoservesasaguideforthenewenhancementsintroducedinAnimeStudioPro10.
目錄(100章)
倒序
- coverpage
- Learning Anime Studio
- Credits
- About the Author
- Acknowledgments
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Stepping into the World of Animation
- Constructing your animation blueprint
- Differing techniques offer various experiences
- Introducing Anime Studio
- Installing Anime Studio
- Opening Anime Studio for the first time
- Editing Anime Studio preferences
- Setting up your first document
- Summary
- Chapter 2. Drawing in Anime Studio
- Mouse versus tablet drawing
- Understanding the basics of vector and raster graphics
- Exploring the Draw and Fill tools
- Summary
- Chapter 3. Exploring Layers and Timelines
- Simplifying layers
- Controlling layers with different tools
- Creating and working with layers
- Mapping out animation
- Changing your view of the action
- Summary
- Chapter 4. Enhancing Your Art with the Layer Settings Panel and Style Palette
- Exploring the Layer Settings panel
- Animating layer effects
- Other general options for layers
- Applying shadows and shades to the layer
- Designing with the Style palette
- Summary
- Chapter 5. Bringing a Cartoon Character to Life
- Thinking about design
- Understanding the basics of bone animation
- Labeling coloring and hiding bones
- Animating bones
- Creating dynamic bones
- Understanding basic Smart Bone actions
- Working with Smart Bone dials
- Creating your first character
- Rigging your character
- Polishing things up
- Summary
- Chapter 6. Developing Your Cartoon's Scenery
- Being consistent
- Discussing scene design
- Setting up shots effectively
- Drawing your scenery
- Creating scene depth
- Polishing up your scene
- Summary
- Chapter 7. Creating a Library of Actions and Assets
- Setting up a content folder
- Saving assets to the library
- Searching for assets and adding them to the Favorites folder
- Importing assets from the library
- Editing your library assets
- Creating variations of your library assets
- Importing a project file's assets directly
- Bringing in third-party library files
- Importing other file types
- Using built-in library assets
- Creating reusable animations using the Actions panel
- Inserting references versus inserting copies
- Working with scripts
- Summary
- Chapter 8. Animating Your Characters
- Following your blueprint
- Animating characters nonlinearly
- Finding a workflow
- Putting it all together
- Opening the scene file
- Bringing in your characters and props
- Experimenting with character animation
- Incorporating facial expressions
- Creating a conversation
- Summary
- Chapter 9. Exporting Editing and Publishing
- Previewing your work
- Choosing your file format
- Exporting your scenes
- Exploring different video editors
- Breaking down the editing process
- Creating titles in a video editor
- Exporting your completed project
- Finding an audience
- Summary
- Index 更新時間:2021-07-16 12:00:07
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