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SketchUp 2014 for Architectural Visualization(Second Edition)
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Index
BeginningwithaquickstarttutorialwhichwillgetyouupandrunningwithSketchUp2014quickly,youwillmoveontolearningthekeyskillsyouwillneedtowowyourclientswithstunningvisualizationsthroughaseriespracticalsteps,tipsandtricks.IfyouareaSketchUpuser,fromanamateurrightthroughtoanarchitecturaltechnician,professionalarchitect,ordesigner,thisisthebookforyou.Thisbookisalsosuitableasacompaniontoanyarchitecturaldesignormultimediacourse,andisaccessibletoanyonewhohaslearnedthebasicsofSketchUp.
目錄(114章)
倒序
- coverpage
- SketchUp 2014 for Architectural Visualization Second Edition
- Credits
- About the Authors
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Quick Start Tutorial
- The SketchUp interface
- Modeling the room
- Setting up the view
- Applying SketchUp materials
- Modeling the window
- Summary
- Chapter 2. Collecting a Toolset
- Free libre or what?
- Trimble SketchUp
- Thea Render
- Image-processing studio with GIMP
- Becoming a movie-making genius...almost!
- Summary
- Chapter 3. Composing the Scene
- The importance of planning
- Setting up an arch-viz scene
- Fleshing out your site plan
- Setting up the camera to challenge and impress
- Saving days of toil with ready-made scenery
- Framing the scene with entourage
- Summary
- Chapter 4. Modeling for Visualization
- Project file layout
- Carving out the detail
- Low polygon modeling techniques
- Using components to increase productivity
- Handling challenging modeling tasks
- Modeling for realistic highlights in interior scenes
- Preparing for photorealistic rendering
- Summary
- Chapter 5. Applying Textures and Materials for Photorealistic Rendering
- Deciding to use textures
- Beginning with basic photo textures
- Advanced texturing techniques
- Using finding and creating tileable textures
- Advanced image considerations
- Modifying textures for added realism
- Summary
- Chapter 6. Entourage the SketchUp Way
- The notice hierarchy
- Choosing entourage
- Furniture
- People cutouts
- Vegetation
- Vehicles
- Summary
- Chapter 7. Non-photoreal Visuals with SketchUp
- SketchUp's native output
- The Dennis Technique
- Using layer masks in GIMP
- Using a sky image in GIMP
- Creating a vignette layer
- Modifying the final composition with new SketchUp output
- Richard's sketchy pencil technique
- Summary
- Chapter 8. Photorealistic Rendering
- Why use an external renderer?
- Setting up for photoreal rendering
- Step 1 – Preparing the SketchUp model
- Step 2 – Performing an initial test render
- Step 3 – Assigning materials
- Step 4 – Defining lighting
- Step 5 – Inserting extra entourage
- Step 6 – Production rendering
- Step 7 – Postproduction rendering
- Summary
- Chapter 9. Postproduction in GIMP
- Part 1 – tweaks and lighting levels
- Part 2 – compositing multiple images
- Summary
- Chapter 10. Animations
- Using the same principles for stills and animation
- Making a start – sketching it out
- Animating in SketchUp
- The Flightpath animation
- Let's put it together
- Authoring video sequences
- Compositing in VirtualDub
- Creating the final video composition
- Compressing for online streaming services
- Summary
- Chapter 11. Presenting Visuals in LayOut
- Getting started with LayOut
- Displaying SketchUp models in LayOut
- Creating multiple views in LayOut
- Annotations in LayOut
- Displaying SketchUp sections
- Dimensions
- Slideshows and presentations
- Exporting and printing
- Summary
- Chapter 12. Interactive Visualization
- Lighting animation with Thea Relight
- Immersive environment with LumenRT
- Summary
- Appendix A. Choosing a Rendering Software
- What should I look for in a renderer?
- Are you outgrowing Thea Render?
- Index 更新時間:2021-07-16 11:48:13
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