目錄(100章)
倒序
- coverpage
- Mastering Lumion 3D
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Getting Ready for Lumion 3D
- Starting to work with Lumion
- A quick overview
- Modeling for Lumion
- Importance of materials
- Exporting the 3D model
- Common problems and solutions
- Summary
- Chapter 2. Creating a Project in Lumion
- Creating a scene in Lumion
- Importing a proxy or a low geometry 3D model
- Sculpting the terrain
- Working with the Terrain submenu
- Workflow optimization (best practices)
- Using Lumion's layers
- Summary
- Chapter 3. Importing 3D Models
- The importance of planning
- Importing 3D models
- Adding Lumion's objects to the scene
- Placing the 3D models
- Rearranging 3D models
- Updating a 3D model with new geometry
- Replacing 3D models
- Common problems (troubleshooting)
- Locking a 3D model
- Summary
- Chapter 4. Applying and Creating Materials
- Material or texture
- A quick overview of Lumion's materials
- Working with materials
- Using imported materials in Lumion
- Creating materials in Lumion
- Organizing materials
- Common problems (troubleshooting)
- Summary
- Chapter 5. Creating Your 3D World
- Lumion models – a quick overview
- Project planning
- Placing and controlling 3D models in Lumion
- The remarkable Context menu
- Editing the properties of a 3D model
- Creating grass and using the Scatter elements
- Summary
- Chapter 6. Lighting in Lumion
- Lumion lighting – a quick overview
- Exterior lighting with the Weather menu
- Interior lighting with Lumion's lights
- Summary
- Chapter 7. Creating Realistic Visualizations
- Special effects – fire smoke and fog
- Photo and Movie effects
- Sun study – what is it and how can it be useful
- Tweaking shadows using the Shadow effect
- Creating realistic reflections
- Improving the realism with Camera effects
- Working with Horizon and Volume Clouds
- Render still Images with the Photo mode
- Summary
- Chapter 8. Non-photorealistic Visualizations with Lumion
- Non-photorealistic rendering
- Benefits of using NPR's illustrations
- How can Lumion help us?
- Moving deleting and hiding effects
- How to use the artistic effects
- Conceptual visualization with the Painting Watercolor and Sketch effects
- Technical illustrations with the Manga and Cartoon effects
- Summary
- Chapter 9. Animation Techniques
- Lumion's Movie mode – a quick overview
- Creating a movie in Lumion
- Motive and the need to create a storyboard
- Lumion's Movie mode – the workflow
- Summary
- Chapter 10. Creating Walk-through Visualizations
- Lumion's video effects – a quick overview
- Best practices – copying effects from the Photo mode
- Editing the scene in the Movie mode
- Improving the movie using additional effects
- Visual effects – Rain Snow and much more
- Enriching the movie using sound
- Playing safe with the Broadcast Safe effect
- Final touches using the Titles and In/Out effects
- Rendering the final movie
- Summary
- Index 更新時(shí)間:2021-08-06 19:49:46
推薦閱讀
- 極簡(jiǎn)Spring Cloud實(shí)戰(zhàn)
- Linux運(yùn)維之道(第2版)
- BeagleBone By Example
- INSTANT Wijmo Widgets How-to
- Manage Partitions with GParted How-to
- 電腦維護(hù)365問
- Svelte 3 Up and Running
- 微服務(wù)分布式架構(gòu)基礎(chǔ)與實(shí)戰(zhàn):基于Spring Boot + Spring Cloud
- Blender Quick Start Guide
- Spring Cloud微服務(wù)和分布式系統(tǒng)實(shí)踐
- Spring Cloud實(shí)戰(zhàn)
- 計(jì)算機(jī)組成技術(shù)教程
- Zabbix 4 Network Monitoring
- The Reinforcement Learning Workshop
- 從企業(yè)級(jí)開發(fā)到云原生微服務(wù):Spring Boot實(shí)戰(zhàn)
- MicroPython Cookbook
- 零基礎(chǔ)輕松學(xué)修電腦主板
- Machine Learning Projects for Mobile Applications
- Applied Deep Learning with Keras
- Hands-On Markov Models with Python
- 數(shù)據(jù)恢復(fù)與硬盤修理
- Mastering JavaServer Faces 2.2
- Fixing Bad UX Designs
- ARM嵌入式體系結(jié)構(gòu)與接口技術(shù)(Cortex-A9版)(微課版)
- 計(jì)算機(jī)技能大賽指導(dǎo):調(diào)試維修
- Arduino Android Blueprints
- Lumion 3D Cookbook
- Cardboard VR Projects for Android
- CXL體系結(jié)構(gòu):高速互連的原理解析與實(shí)踐
- 多媒體技術(shù)應(yīng)用實(shí)訓(xùn)教程