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Cocos2D Game Development Essentials
最新章節(jié):
Index
IfyouareagamedeveloperwithexperienceinObjective-CandareinterestedincreatinggamesforiOSorAndroid,thisisthebookforyou.ItwillhelpyoutoquicklygetstartedwithCocos2Dandguideyouthroughtheprocessofcreatingagame,givingyoutheessentialskillsandknowledgeyouneedtodoso.
目錄(53章)
倒序
- coverpage
- Cocos2D Game Development Essentials
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Getting Started with Cocos2d
- An introduction to Cocos2d
- Installing Cocos2d
- Summary
- Chapter 2. Nodes Sprites and Scenes
- The building blocks nodes
- Putting it into practice
- The next step
- The Cocos2d update loop
- Scenes
- Summary
- Chapter 3. SpriteBuilder
- Creating a new project
- Creating Flappy Square
- The next step
- Summary
- Chapter 4. Animation with SpriteBuilder
- Adding sprites to SpriteBuilder
- Creating sprite frame animations
- Particle systems
- Keyframe animation in SpriteBuilder
- Animation in code
- Summary
- Chapter 5. User Interaction and Interface
- Detecting touches
- Adding buttons to your scene
- Accepting user input with form elements
- Presenting data in a table with CCTableView
- Summary
- Chapter 6. Physics Engines
- Introducing physics engines
- Adding joints
- Adding a sprite joint
- Dragging an object against a spring joint
- Firing objects from the catapult
- Creating a motor
- The next step
- Summary
- Index 更新時(shí)間:2021-08-06 19:39:10
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