目錄(80章)
倒序
- coverpage
- Kivy Blueprints
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- Write once run anywhere
- What this book covers
- Setting up the working environment
- Hello Kivy
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Building a Clock App
- The starting point
- Modern UI
- Making the clock tick
- Layout basics
- Styling buttons
- Counting time
- Stopwatch controls
- Summary
- Chapter 2. Building a Paint App
- Setting the stage
- Fine-tuning the looks
- Drawing touches
- Clearing the screen
- Connecting the dots
- The color palette
- Setting the line thickness
- Summary
- Chapter 3. Sound Recorder for Android
- Writing platform-dependent code
- Metro UI
- Testing on Android
- Using the native API
- Summary
- Chapter 4. Kivy Networking
- Writing the chat server
- Screen manager
- Bringing the app online
- Enhancements and eye candy
- Summary
- Chapter 5. Making a Remote Desktop App
- The server
- JavaScript client
- Kivy Remote Desktop app
- Summary
- Chapter 6. Making the 2048 Game
- About the game
- Creating the 2048 board
- Making tiles
- Implementing the game logic
- Where to go from here
- Summary
- Chapter 7. Writing a Flappy Bird Clone
- Project overview
- Creating an animated background
- Making pipes
- Introducing Kivy Bird
- Collision detection
- Producing sound effects
- Summary
- Chapter 8. Introducing Shaders
- Unscientific introduction to OpenGL
- Using custom shaders in Kivy
- Making the Starfield app
- Summary
- Chapter 9. Making a Shoot-Em-Up Game
- Limitations of the project
- Texture atlases at a glance
- Designing a reusable particle system
- Writing the game
- Finishing touches
- Summary
- Appendix A. The Python Ecosystem
- Index 更新時間:2021-08-06 19:19:01
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