目錄(57章)
倒序
- 封面
- 版權頁
- Credits
- About the Author
- www.PacktPub.com
- eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Setting Up Your Development Environment
- LibGDX 3D API overview
- Downloading IntelliJ IDEA Community Edition
- LibGDX project setup
- Basic use of IntelliJ IDEA with LibGDX
- Summary
- Chapter 2. An Extra Dimension
- Camera techniques
- Scaling
- Summary
- Chapter 3. Working toward a Prototype
- Creating our world
- Introduction to Ashley
- Adding physics and collisions
- Scene2D
- Screens
- Summary
- Chapter 4. Preparing Visuals
- Setting up Blender
- Sketching
- Modeling
- Summary
- Chapter 5. Starting to Look Like an Actual Game
- Models usable and ready to deploy with LibGDX
- Adding our own gun model
- Importing the model finally!
- Enemy models!
- Adding a SkyDome
- Summary
- Chapter 6. Spicing Up the Game
- 3D particles and LibGDX 3D particle editor
- Mobile performance
- Testing on Android
- Performance improvements on the enemy model
- Performance improvements and frustum culling
- UI tweening
- Online leaderboards and the .NET API
- Analog sticks on mobile and platform recognition
- Summary
- Chapter 7. Final Words
- Deploying to platforms
- Troubleshooting common problems
- What's missing from our game?
- Summary 更新時間:2021-07-14 10:24:09
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