目錄(88章)
倒序
- 封面
- 版權頁
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- Why subscribe?
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Welcome to the Lumberyard
- What is Lumberyard?
- System requirements
- Downloading and installing Lumberyard
- Launching Lumberyard
- Introducing the Lumberyard Editor
- Summary
- Chapter 2. Planning Your Game in the Lumberyard
- Beta software
- Overview of sample content
- Game design and game design documents
- Planning your Lumberyard development process
- Summary
- Chapter 3. Constructing an Immersive 3D Game World
- Your first level
- Creating terrain
- Configuring the game world
- Playing Mother Nature
- Testing your environment using Game Mode
- Summary
- Chapter 4. Creating 3D Characters
- Dissecting 3D characters
- Lumberyard's capabilities
- Creating your own character
- Summary
- Chapter 5. Animating Your Characters
- Basic animation concepts
- Introducing Mannequin
- Getting familiar with Mannequin's UI
- Using Mannequin
- Adding animations to characters
- Putting it all together
- Summary
- Chapter 6. Creating Gameplay
- Understanding gameplay
- Getting started
- Exploring the Camera_Sample game
- Understanding the Flow Graph system and UI
- Summary
- Chapter 7. Creating Multiplayer Gameplay
- Multiplayer gameplay considerations
- Understanding AWS
- Summary
- Chapter 8. Bringing Your Game to Life with Audio and Sound Effects
- Getting started with the Lumberyard Audio System
- Using sample asset packages
- Audio options
- Audio Controls Editor
- Summary
- Chapter 9. Employing Cloud Computing and Storage
- The need for cloud-based solutions
- Cloud Canvas in action
- Amazon S3 in action
- Summary
- Chapter 10. Engaging With Users Using Twitch
- Don't jerk Twitch!
- Dissecting Twitch
- Implementing the Twitch ChatPlay system
- Understanding Twitch JoinIn
- Twitching with the Twitch API
- Summary
- Chapter 11. Providing Your Game to the World
- Taking your game beyond the Lumberyard Editor
- Generating game builds
- Lumberyard's testing tools
- Summary
- Chapter 12. Stretching Your Lumberyard Wings
- Virtual Reality and Augmented Reality
- The Waf build system
- Lumberyard's cinematics system
- System streaming
- Memory handling
- Amazon Web Services
- Summary 更新時間:2021-07-08 10:41:24
推薦閱讀
- Three.js開發指南:基于WebGL和HTML5在網頁上渲染3D圖形和動畫(原書第3版)
- Designing Hyper-V Solutions
- OpenNI Cookbook
- 薛定宇教授大講堂(卷Ⅳ):MATLAB最優化計算
- Python程序設計案例教程
- Apex Design Patterns
- 數據結構習題解析與實驗指導
- Spring Boot+MVC實戰指南
- Instant Automapper
- Three.js權威指南:在網頁上創建3D圖形和動畫的方法與實踐(原書第4版)
- MATLAB 2020 GUI程序設計從入門到精通
- Microsoft Dynamics GP 2013 Cookbook
- Leaflet.js Essentials
- Build Your Own PaaS with Docker
- PHP從入門到精通(第7版)
- C++ Windows Programming
- Mastering Assembly Programming
- 51單片機C語言程序設計經典實例(第3版)
- 深入理解Android:WebKit卷
- Learning Predictive Analytics with R
- Web應用程序開發技術
- Natural Language Processing with Java Cookbook
- Getting Started with Beautiful Soup
- 基于Kubernetes的容器云平臺實戰
- Learn React Hooks
- Python 3反爬蟲原理與繞過實戰
- 編程超有趣:奇妙Python輕松學(第1輯)
- Mastering Windows Server 2016
- 使用Hibernate框架輕松連接數據庫(藍橋杯軟件大賽培訓教材-Java方向)
- INSTANT jqGrid