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Time for action - correct the lighting

You'll notice the face seems washed out with the lighting after we added the character. This is due to the settings we used when we created the orange point light for the grill. The light is too intense for a character to be this close. You can either move the character or correct the light. It might make more sense to correct the light as you really don't want any limits on where your characters can be placed in a scene.

  1. Click on Point Light 01 in the Scene Manager on the left menu.
  2. Reduce the Range setting to 75 in the Light Setting section of the right menu.

Tip

Too bright or too dark in the 3D workspace

If the atmospheric effects are affecting your workspace, turning it too dark or too bright while you work because of the changing camera angles, you can go to the Stage and Atmosphere button then turn off the HDR Effect and the Tone Map until you are ready to render the final movie or image. Just remember to turn them on before rendering or you won't have the lighting and atmospheric look we achieved earlier!

Another option would be to reduce our render to smooth shader or less. If we have the Final Render box checked on the Render menu it will be rendered with the highest quality render setting available regardless of the render setting we are working in.

What just happened

We didn't really turn out the lights but we did turn them down. We used the light modification settings to lower the intensity of the light. This reduced the harsh glare on the character's face.

We have limited the glare from grille's point light on the character and surrounding area. This is an example of what we discussed earlier with adjusting your lights and atmospherics as you work on your scene.

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