If you have never used a 3D program or worked in a 3D workspace, you may find it confusing at first, but the learning curve is very short. The 3D workspace is shown in the following image:
By looking at the Straight Shot in the example image, we can see that the two spheres look to be lined up one above the other, but when you look at the Angled Shot, you will notice that the top sphere is behind the bottom sphere. The Angled Shot with Grid shows how the 3D space looks from side-to-side and front-to-back.
Traditional 3D applications work with multiple views of the workspace, usually in four parts—Top, Front, Side, and Perspective, but iClone works with one view and you need to rotate and move that view to see how items actually line up. The Camera View button will switch views.
The next image shows the tools on the camera manipulation toolbar:
Note
The camera manipulation toolbar has zoom, pan, and orbit to move the camera around inside the workspace. To move faster, hold down the left mouse button when selecting and move the mouse in the proper direction such as up, down, back, and forth, or side-to-side.
As you push an object into the background of the workspace, it will reduce in size as perspective is being maintained. This is the same as watching a train or car drive away from you. It will appear to shrink as it gets further and further away.
You can also use scaling to make an object appear to move away by reducing the scale of the object as it goes away from the camera as shown in the following screenshot, with the only difference in the left-to-right side props being scale. The left side objects are 100% scale while on the right, the front objects are 100% scale, and the back objects are 25% scale.