If you want to be an animator, director, storyteller, or 3D artist you must have a scene to get started. The scene can be as simple as an actor on a dark stage or a multi-ship science fiction space battle. Story is important but so are visuals!
In this chapter we shall:
Explore the 3D workspace
Create a scene with sky, terrain, water, props, and other assets
Explore the concept of Live Plants and how to use them
Introduce and work with standard and interactive props
Use building blocks to create props
Explain how to edit props by using diffuse, opacity, and other map channels
Explore how to use lighting to set the mood or enhance the shot