- Microsoft XNA 4.0 Game Development Cookbook
- Luke Drumm
- 370字
- 2021-08-13 18:28:39
About the Reviewers
Jason Mitchell is a passionate .NET developer and an independent game development enthusiast. He has worked with Microsoft's XNA Game Studio since its initial release and has experience using it to create games on Windows, Xbox 360, and Windows Phone.
Kenneth Dahl Pedersen, now aged 35, has been programming basically since he got his first computer at age 6, starting on the Commodore 64, with small programs that could do next to nothing. This quickly evolved when he migrated to the much more powerful Amiga 500 with some demos and light applications, and finally culminated when he got his first PC.
Since then, game development has held his interest in a vice grip, and Kenneth has studied numerous programming languages and APIs for this purpose. His repertoire includes C/C++, OpenGL, DirectX, C#, WPF, WCF, MDX, and XNA.
With the appearance of readily-available, high-end engines, such as Unreal Development Kit, Kenneth found another interest to keep him well-sated in his thirst for game development knowledge, UnrealScript, providing another mountain top to climb.
Kenneth is a Systems Analyst and Developer. Originally from Denmark, where he still works, he now lives in Sweden with his wife and baby daughter.
Other than being with his wife and daughter, he uses his spare time for game development, seeking new knowledge and dabbling in 3D visual arts in applications, such as 3D Studio Max and ZBrush. And of course, Kenneth is an avid gamer. After all, you cannot make games if you don't enjoy playing them!
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