- Microsoft XNA 4.0 Game Development Cookbook
- Luke Drumm
- 57字
- 2021-08-13 18:28:40
Chapter 1. Applying Special Effects
In this chapter we will cover:
- Creating shadows within the Reach profile
- Creating shadows within the HiDef profile
- Implementing lens flare within the Reach profile
- Implementing lens flare within the HiDef profile
- Implementing smoke within the Reach profile
- Creating explosions within the Reach profile
- Creating explosions within the HiDef profile
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