官术网_书友最值得收藏!

Time for action — appending the enemy

It is recommended that you create a folder called library, and create subfolders under it, as your library grows. For example, under the enemy folder, you might want to create folders for animals, ships, food, and so on. If you have a good library with .blend files that has really neat objects used in it, then you can, from your current .blend file, link all of the objects into your current .blend file (level 01).

  1. Choose File | Append and select the ship file. Press Link Append File by right-clicking on the Library button. The results will look like the following:
    Time for action — appending the enemy
  2. Work from the top, 3D view and select the enemy (ship). Scale it and move it as you like.

What just happened?

We have placed the player, objects, and enemy in the top view, to give us a better understanding of the position of each element in the level we are preparing.

We use the Append option to import objects from the library. It allows us greater error correction if we want to modify any object at any moment.

If you use the Linked option, you cannot edit the object since all you have is a link to it. You cannot add to it or change it, because its source is in another file that is not open. However, you can modify the source, which will reflect in the linked blend files. This works very well for objects we want to share, which are not unique throughout the game.

Pop quiz — Involving enemies in the game

  1. For a complete library, we need to:
    1. Create a single folder
    2. Have several separate folders
    3. Sort objects in multiple folders
  2. What extension should have the files for a clean library?
    1. .dae
    2. .obj
    3. .blend
  3. To share objects, which files must we work with?
    1. Insert
    2. Append
    3. Link

Have a go hero—reshaping the level

You already have a lot of information, which is required, to know what objects you need for each level of the game, and how you should apply them in your first level. In any case, we did not miss much emphasis on the measurements of each object, and as an example, our icebergs can be of many shapes and sizes. By changing its scale and rotation, you are bound to find plenty of possibilities with a single object. Remember that if you use the Link option, all of the original files in your folders libraries will be updated with iceberg-modifying sources. Learn your options and you will save a lot of time.

Try to move and reposition objects so that your player and the enemy can touch. However, you should reposition the objects again, if the battle overlaps the icebergs. With a few lines in the following section, we will see how the enemy moves, so be prepared!

主站蜘蛛池模板: 连城县| 西贡区| 太原市| 六盘水市| 麻城市| 太仆寺旗| 水城县| 邳州市| 衡山县| 蓬安县| 济南市| 白河县| 崇仁县| 日喀则市| 衡水市| 赣州市| 奉节县| 灵山县| 大厂| 琼结县| 碌曲县| 子长县| 墨竹工卡县| 云霄县| 琼海市| 海晏县| 丘北县| 油尖旺区| 德令哈市| 西昌市| 花垣县| 祁东县| 祁门县| 呼伦贝尔市| 商水县| 晋州市| 新化县| 辽阳县| 宁陕县| 宿松县| 吐鲁番市|