官术网_书友最值得收藏!

How to steer spatials

Now your users can trigger game actions and select targets. But a video game also follows an internal rhythm and generates its own events—new enemies spawn and plot a path towards the player base, a timer ignites explosives, a dungeon door falls shut, and so on. How do you implement computer-controlled events that need to be updated in every frame of the game?

Look at the Main.java template of the SimpleApplication class again—there is a mysterious method that we have not yet used, the simpleUpdate() method. Let's find out what it does!

主站蜘蛛池模板: 青冈县| 奉节县| 万宁市| 勃利县| 兴隆县| 磐安县| 湖南省| 新和县| 综艺| 许昌市| 通化市| 原阳县| 安徽省| 东至县| 南阳市| 新竹市| 眉山市| 驻马店市| 金华市| 牙克石市| 淅川县| 象山县| 吉林市| 马边| 正阳县| 黄龙县| 茌平县| 获嘉县| 陵水| 德庆县| 敦化市| 新龙县| 怀仁县| 深圳市| 阜平县| 沾化县| 长宁县| 类乌齐县| 美姑县| 平谷区| 石狮市|