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Chapter 2. Creating Your First 3D Scene

Now that you have installed the engine and understood the physical file structure of a project, we will take a look inside to understand the flow of a jMonkeyEngine game.

In this chapter, you will learn:

  • How to initialize a scene
  • How to refer to objects in the 3D scene
  • How to position, rotate, and resize objects
  • How to configure the way the scene is displayed
  • How to navigate the scene using the keyboard and mouse

It's time to look at some code.

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