- Mastering openFrameworks:Creative Coding Demystified
- Denis Perevalov
- 82字
- 2021-08-06 16:54:18
Summary
In this chapter we learned how to draw geometrical primitives using control points, perform transformations of the coordinate system, and work with colors. Also, we studied how to accumulate drawings in the offscreen buffer and considered the generative art example of using it. Finally, we learned how to save the current screen image to the file.
In the next chapter we will continue learning 2D graphics and will consider one powerful method of generating fascinating animations and drawings – particle systems.
推薦閱讀
- PHP基礎(chǔ)案例教程
- PyTorch自然語言處理入門與實戰(zhàn)
- RTC程序設(shè)計:實時音視頻權(quán)威指南
- 精通Python自然語言處理
- 計算機應(yīng)用基礎(chǔ)實踐教程
- 基于Struts、Hibernate、Spring架構(gòu)的Web應(yīng)用開發(fā)
- Mastering Unity 2D Game Development(Second Edition)
- Python+Tableau數(shù)據(jù)可視化之美
- Hands-On Neural Network Programming with C#
- 微信小程序開發(fā)實戰(zhàn):設(shè)計·運營·變現(xiàn)(圖解案例版)
- C++ System Programming Cookbook
- Python預(yù)測分析與機器學(xué)習(xí)
- Python物理建模初學(xué)者指南(第2版)
- Keil Cx51 V7.0單片機高級語言編程與μVision2應(yīng)用實踐
- 從“1”開始3D編程