- Game Development with Three.js
- Isaac Sukin
- 36字
- 2021-07-23 15:45:45
Chapter 2. Building a World
This chapter explains the components of a Three.js scene in detail, including the different kinds of renderers, geometries, materials, and lighting. We will also build a procedurally generated city.
推薦閱讀
- 自然語言處理實戰:預訓練模型應用及其產品化
- Learning Cython Programming(Second Edition)
- SQL Server 2016從入門到精通(視頻教學超值版)
- 深入淺出Prometheus:原理、應用、源碼與拓展詳解
- Developing Middleware in Java EE 8
- AngularJS Web Application Development Blueprints
- Responsive Web Design with HTML5 and CSS3
- C語言最佳實踐
- Building Mapping Applications with QGIS
- C++ 從入門到項目實踐(超值版)
- 精通Python自然語言處理
- 零基礎入門學習Python
- Keras深度學習實戰
- C++20高級編程
- Buildbox 2.x Game Development